Thursday, April 12, 2018

A Knife in the Dark - Gloomhaven Scoundrel

A quick one, today: my fairly standard take on the Gloomhaven Rogue Scoundrel.

This is the only of the starting classes my group hasn't played yet; it looks pretty neat (and better than the two overt fighters we currently have played), but not a lot to say past that... Also, this is the only model from the starter six that saw no modification; while a bit traditional, I thought the Scoundrel was a solid sculpt.

Tuesday, April 10, 2018

Tuesday, April 3, 2018

Hunters/Hunted - Kingdom Death Core Quarries

Because the first portion of this set of blue guys got a few requests, I'm starting off with a photo of how they look on the table.

Wednesday, March 28, 2018

Gloomhaven - Unlocked Sun class, and campaign part 3

Our group's first unlocked character!

Guess what? There'll be some tame spoilers, because I can't show a model without showing it!

Monday, March 26, 2018

One: You Lock the Target / Two: You Bait the Line... - Kingdom Death Manhunter Expansion Review

The Manhunter is I believe Kingdom Death's smallest expansion (not counting ones without monsters). Appropriately, this will be one of my shortest reviews.

Monday, March 19, 2018

Fire in the Belly - Kingdom Death Phoenix

Despite it being extremely frustrating to build, I think the phoenix just looks so cool when it's done.

I've played around with this model a lot over the years, and think that on this one I've hit a very nice balance of spectacle and darkness on this one. While the lighting is a bit artificial in how broadly it hits the model, I'm really happy with its core, and how the light accentuates the feather texture.

By the way, blending between teal and orange is... pretty rough. Don't try this at home, kids. It took a lot of tricks to make that one feel at all natural.

Wednesday, March 7, 2018

Jazz Men - Kingdom Death core nemeses

Wait, no, another American genre.

So... I honestly didn't understand just how consistently blue my client meant when he asked for his monsters in blue.

I've already done a few blue Hands, but I was pleasantly surprised how dramatic and ghostly the King's Man and Butcher turned out. I think the Butcher's back was the biggest surprise, giving a completely different feel (IMHO) to the mode.

Friday, February 23, 2018

Societal Climbers - Kingdom Death early armor + starting survivors

In most survival-themed games, my conceptual and aesthetic favorite part is between the beginning and the first third or so.

Monday, February 19, 2018

Black Operations part 4: Mandrake Scourge Conversions

Another quick* post today, continuing the Mandrake force I've been working on, and wrapping up its infantry units.

Conceptually, these aren't much different than the previous Witch conversions, but I'm still very happy with how I got these wings to look.

* That would be short, not speedy subject matter.... and yeah, probably no one else saw that unintentional pun.

Wednesday, February 14, 2018

Happy Valentine's Day, y'all - Kingdom Death Intimacy minis

This project just happened to line up closely enough that today felt right for the happy couple from the land of gloom and doom.

Thursday, February 8, 2018

Black Operations part 3: Mandrake Hellion Conversions

Continuing this dark and glowy army, next up are some Hellions, incorporating a fair amount of kneadatite and Doomfire Warlocks' heads and torsos.

Monday, January 29, 2018

A Squall in the Dark - Kingdom Death Homebrew scenario (also, First Story + Antelope + Butcher)

With the first set of Kingdom Death expansions on the horizon, this seemed like a nice time to try introducing the first of some rules I've been developing for them.

Tuesday, January 23, 2018

Tech (Battle-)Bros - Deathwatch Overkill Salamancers and Iron Hands

In many ways, the Deathwatch army conceptually has just about everything I want in Marines (not to mention its origins in Artemis, a character I've rambled about as a model with honest-to-goodness symbolism behind his construction). I haven't given my fledgeling collection enough love, so, here are a couple more of them.

Friday, January 12, 2018

Last Light of Solthecius - Guild Ball Grace & Benediction

This was an interesting little project: I was trying to match my earlier work on the Union, which was in monochrome orange/natural light, but match that with trying to give Benediction (above) and Grace (below) the look of golden armor, in non-metallic metal.

Monday, January 8, 2018

Blue vs. Red - Kingdom Death Butcher and Hand

I've done a few Hand paint jobs, and done more than half of those in blue lighting, but I feel like the tuning I achieved on this one really improved it past slight technical improvement.

Thursday, January 4, 2018

Black Operations, part 2: Mandrake army conversions

Continuing the Mandrake army, this is my take on Dark Eldar Warriors for my client's army, in what feels a lot more like a collaboration than many commissions I've done, as it's often a bit of bouncing ideas back and forth for these conversions. It's a little odd that they're segregated by sexes, but, with very similar color schemes, some more obvious visual cues should make an army of little dark pointy elves easier to tell apart. The purple ones are, again, the unit leaders, while the blue ones are special weapon troopers. I went out of my way to find shield and armor pieces for these ladies, to try to emphasize a slightly more defensive mode than the standard Mandrakes.

Unlike my preference for "Drukhari" over "Dark Eldar," I definitely don't prefer GW's switch to calling these base models "Witch Aelves," since, most naturally, that means that the entire race should be being pronounced "Eelves" which just sounds silly. The models are nice, though, and the freehand runes came more naturally than I expected.