Showing posts with label Vanguard. Show all posts
Showing posts with label Vanguard. Show all posts

Tuesday, August 4, 2015

Thursday, October 30, 2014

Building Character- Vanguard Unique Models

Continuing with a more down-to earth Vanguard minis, with a batch of characters. I've always liked Kara, particularly her expression and prosthetic arm: Her scars have a lot of cool narrative weight that I don't often see.

Friday, October 24, 2014

Monday, October 20, 2014

"I See a Red Door and I..." - Black and Dark Non-Metallic Metal Painting Tutorial

So, for my first tutorial, I'm focusing on a favorite area of mine- I consider myself pretty proficient in lighting and contrast, so NMM techniques was a clear first option.

This tutorial will be primarily about working primarily with glossy blacks and NMM, though the techniques could be applied to most high-contrast techniques and I'll make a few notes throughout on how this can be adapted.

This also covers a few of my preferences on paints and techniques.

I'll be using a Studio McVey Sedition Wars mini as the basis for this demo.

Friday, June 13, 2014

Flying Solo - Sedition Wars Solo Play Designer's Notes & (unofficial) Co-op Rules


The Solo rules variant for Sedition Wars is the most ambitious and complex set of rules I've written. While I started the project expecting I could get it done in around 6-8 pages, it became something far grander in scope as I worked on it.

(This article assumes you're either familiar with the terms, have the rules (the beta rules PDFs are here) or are fine catching as catch can, knowing some game terms aren't explained.)

Initial Concept
Coming into the project, I had a ton of experience testing Sedition Wars, and knew the flow of the game pretty much backwards and forwards. There were a few points I knew I wanted to address from the beginning:

Thursday, September 12, 2013

Readings, in front and behind - Sedition Wars terrain, part 1

I've done a number of terrain projects over the years, and realized that they're most often the projects I get distracted by mid-process, so I wanted to start small with this one.

Thursday, August 8, 2013

Cocci, A Sedition Wars scenario

This scenario is actually the first I've written that went beyond "wouldn't it be cool if...?" and is actually developed and tested.

Thursday, May 23, 2013

Compare & Contrast - Sedition Wars, testing the first scenario under 1st and 2nd edition rules

As I posted yesterday, the PDFs for second edition Sedition Wars came out. There's been a lot of controversy, and I thought it would be good to try something out.

I decided try to repeat the same scenario under the same conditions, using the same strategy, using the same rolls, with both rules sets. I'm playing these simultaneously with two types of counters. Yes, it's confusing, but I'm curious to see how the same tactics work on both versions.

Friday, March 1, 2013

Monday, February 25, 2013

Knee-jerk: Sedition Wars and the Reflex Phase

Okay, so, after playing a few games of Sedition Wars, I've started to feel I have a grasp of strategy, at least, at a small scale (having only played small games, so far). Until I get more experience, I'll only be commenting on the models I have at least some experience with. I've also avoided a few models like Hurley because their rules aren't quite clear yet.

So, here goes some starting strategy. I'll be discussing ways of preparing for Reflexes, both your own and your opponent's.

Friday, February 22, 2013

Counter Strike - Sedition Wars Health Tokens

So, as Sedition Wars's rules have been getting more refined, through the FAQ/Errata, and I've been getting more used to the rules, I've been enjoying the game a ton, as you can probably tell from the amount of posts I've made recently on it.

However, one thing that I've continually had trouble with is tracking health. Now, I'm not the most organized gamer you've ever met, but, having that many cards around has been difficult to keep track of, and I haven't even moved in to a large game, yet.

Thursday, February 21, 2013

Power Failure - Lights Out Tokens: Opticam & Nano-Genesis

With the release of the Lights Out Campaign, I was stuck in the position of not having ordered the special minis for the campaign, but still wanted a good way of noting their transition, so I whipped these up.

Again, these are print res for an inch wide per token. edit: blogspot has, in its infinite wisdom, shrunk the image, so these won't be lovely full res images. I'll try to make a PDF of all of the tokens I design eventually.

I'd print them on heavy photo paper, but if you're feeling ambitious, you could back them on something heavier.

I included enough tokens for the Load Outs, though not necessarily if you want to take every available option.


NOTE: If you want to use these, feel free to, but please link back to my blog, thanks.