Showing posts with label Homebrews. Show all posts
Showing posts with label Homebrews. Show all posts

Tuesday, February 26, 2019

A Light at the End - Kingdom Death Nemeses, etc. Also, custom gear.

Starting off, the Twilight Witch is one of my biggest disappointments with Kingdom Death's 1.5 Kickstarter: I think it, and the non-pinup "Twilight Cloak" survivor model, could so easily have been included as part of the postgame mechanics/gear, with a more interesting survivor addition than the young and old survivors, neither of which are especially mechanically relevant.

I liked this old design so much that I actually made a gear card for it:

Monday, January 29, 2018

A Squall in the Dark - Kingdom Death Homebrew scenario (also, First Story + Antelope + Butcher)

With the first set of Kingdom Death expansions on the horizon, this seemed like a nice time to try introducing the first of some rules I've been developing for them.

Friday, June 13, 2014

Flying Solo - Sedition Wars Solo Play Designer's Notes & (unofficial) Co-op Rules


The Solo rules variant for Sedition Wars is the most ambitious and complex set of rules I've written. While I started the project expecting I could get it done in around 6-8 pages, it became something far grander in scope as I worked on it.

(This article assumes you're either familiar with the terms, have the rules (the beta rules PDFs are here) or are fine catching as catch can, knowing some game terms aren't explained.)

Initial Concept
Coming into the project, I had a ton of experience testing Sedition Wars, and knew the flow of the game pretty much backwards and forwards. There were a few points I knew I wanted to address from the beginning:

Thursday, August 8, 2013

Cocci, A Sedition Wars scenario

This scenario is actually the first I've written that went beyond "wouldn't it be cool if...?" and is actually developed and tested.