I have a soft spot for Kroot with capes. There are probably around a dozen kits and collections I regret parting with, and one of them is my little Kroot collection led by Anghkor Prok from one of the few Gamesdays I went to. I played Tau right when they very first came out, and I always liked the Kroot line (more than the main Tau one, especially in the early days) which has unfortunately gone nearly unsupported: one ancient plastic kit, three equally ancient metal kits (one of which didn't need a model), two variants on an Inquisitor-scale model, and a little Forge World stuff. More than that, I've also had a soft spot for underdog mercenaries, rabble, bandits, or otherwise independent forces for as long as I can remember, from Warmachine mercs to Malifaux Outcasts to Astral Claws/Red Corsairs, to any number of post-apocalyptic settings including Mordheim (another regret). I'm going to be personally honest here: I think this sensibility might be the most typically American part of my lifestyle, very much influenced by the ideology if not always the aesthetic of Westerns, etc.
Showing posts with label Mercenaries. Show all posts
Showing posts with label Mercenaries. Show all posts
Thursday, September 24, 2020
Friday, May 20, 2016
The Family that Slays Together Stays Together - The Sisters / Viktorias crew
In 2nd edition, the Viktorias got a lot more of a punk vibe, and so I tried to turn that up to 11 with color choices, while sticking to a stock scheme.
Friday, May 13, 2016
Wednesday, February 24, 2016
Monday, January 11, 2016
You, and What Army? - Alexia Ciannor & co., plus mini-review
Labels:
For Sale,
Mercenaries,
Painting,
Privateer Press,
Reviews,
RPGs,
Undead,
Warmachine,
WHFB,
Zombies
Monday, March 30, 2015
The Whites of their Eyes - Steelhead Riflemen
So, it's been quite some time since I've posted some of my mercs-- here's a set I touched up. I've always liked the no-nonsense sensibility of the Steelheads, and feel they fit right in with Magnus's lot. The blue bands are a fun little hint towards their loyalties, either to Cygnar as sympathizers in Llael, or to (old) Cygnar as part of Magnus's posse.
Monday, September 22, 2014
Tuesday, December 17, 2013
Wednesday, June 5, 2013
Tuesday, June 4, 2013
Friday, May 31, 2013
We can Rebuild Him! Mercenary theme list league and painting blog. Part 8: 30 pt Most Wanted
Nearing the end of this arc of theme list games, I'm happy to be finishing up my Steelhead contingent.
Tuesday, May 14, 2013
We can Rebuild Him! Mercenary theme list league and painting blog. Part 7: 30 pt Most Wanted; 50 pt Agenda
It was about time I finished these guys. These may have been the oldest PP models I owned but hadn't finished, before now.
Tuesday, May 7, 2013
We can Rebuild Him! Mercenary theme list league and painting blog. Part 6: 30 points Most Wanted, returning to a classic, with a little variation
Last week, I finally did(!) get back to an actual league game, rather than just playing Magnus's themes.
Tuesday, April 30, 2013
Friday, April 26, 2013
Magnus, the Ideologue: My Little Diatribe on Asheth Magnus, and What to do About His Story
Not so long ago, I got back into Warmachine, and have been fairly active, with this Friday marking the beginning of my second league and my return to Mercenaries.
Something I've tossed around for years now was Magnus at the core of a larger army- not the loner represented in his theme lists or the simple sell-sword of Four Star, but the leader of a well-organized army.
The concept was, doing a whole Mercenary "faction," with each Warcaster (and some warjacks and units) being re-imagined as part of, or allied to, this one thematically linked force.
It was easy enough coming up with characters, but then I started talking about how this would happen- how Magnus, or some other character, could unify a larger army/nation, and realized that there was no way to, without fundamentally diverging from the Warmachine narrative, because there isn't a compelling reason for everyone's favorite sell-swords's actions: to put it bluntly, Magnus does not make sense.
Note: Being involved in narrative arts, this is something I do for fun with any number of movies etc.: why does something not work, and what are the fewest number of changes you could make for it to be interesting? Prepare yourself for some analytical ramblings...
Something I've tossed around for years now was Magnus at the core of a larger army- not the loner represented in his theme lists or the simple sell-sword of Four Star, but the leader of a well-organized army.
The concept was, doing a whole Mercenary "faction," with each Warcaster (and some warjacks and units) being re-imagined as part of, or allied to, this one thematically linked force.
It was easy enough coming up with characters, but then I started talking about how this would happen- how Magnus, or some other character, could unify a larger army/nation, and realized that there was no way to, without fundamentally diverging from the Warmachine narrative, because there isn't a compelling reason for everyone's favorite sell-swords's actions: to put it bluntly, Magnus does not make sense.
Note: Being involved in narrative arts, this is something I do for fun with any number of movies etc.: why does something not work, and what are the fewest number of changes you could make for it to be interesting? Prepare yourself for some analytical ramblings...
Tuesday, April 23, 2013
Thursday, April 18, 2013
We can Rebuild Him! Mercenary theme list league and painting blog. Part 3.5: preview, test game
First off, the main reason I made this post-- I flaked and forgot I took this pic for the post yesterday. So, leading with shiny preview.
Wednesday, April 17, 2013
Friday, April 12, 2013
We can Rebuild Him! Mercenary theme list league and painting blog. Part 2: First three League games
League Games 1-3
First, 15 point game, no limitations other than your theme.I was going to shoot my minis for this, but, some mixed feelings on the beginning of this league have me kind of at loose ends, so I wanted to get this down.
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