A quick one, today. This guy is basically stock, minus a couple horns I cut off to give a lower profile. What was by far most interesting to me on this project was trying to reconcile the organic/biomechanical sensibility (which I feel tends to approach overly cartoony designs) with my Night Lords (which are generally quite subdued, to counter the overwrought aesthetic of bats 'n' lightning. I tried to go with a sick, vaguely Akira-esque blending of flesh into machinery: I thought that simply making the organic forms metallic (so closer to organic metal) wouldn't read, while a clearer delineation between flesh and metal when I was laying down colors honestly made him look weirdly naked.
I'm not going to do a ton in this style, but I'm pretty happy with how he looks, since it gives me options on how to do others when I want to.
Showing posts with label Demons. Show all posts
Showing posts with label Demons. Show all posts
Friday, April 24, 2020
Wednesday, March 28, 2018
Gloomhaven - Unlocked Sun class, and campaign part 3
Our group's first unlocked character!
Guess what? There'll be some tame spoilers, because I can't show a model without showing it!
Guess what? There'll be some tame spoilers, because I can't show a model without showing it!
Monday, September 18, 2017
Wings of Shadow(?) - Nekima
The old metal Nekima is still a very impressive mini. She appropriately looks massive on the table with her huge wings and serious height, and I think just about every part of the old model fits a classic demon (or at least fantasy setting demon) look. She could have been a little beefier in demonstrating her complete lack of sublety, but Wyrd did give her some serious height and a fairly athletic build, so I can't complain much. (The horns are converted, but only because the kit was used and missing them, not because I felt they didn't fit.)
I went with a more natural/fleshy take on the equally-classic red & black demon color scheme, on some shiny black volcanic rock. As is often the case, my favorite bit of the model was getting to play around with the large surfaces of her wings, since it allowed me to get a bit more texture and personality into the model.
I went with a more natural/fleshy take on the equally-classic red & black demon color scheme, on some shiny black volcanic rock. As is often the case, my favorite bit of the model was getting to play around with the large surfaces of her wings, since it allowed me to get a bit more texture and personality into the model.
Wednesday, June 21, 2017
I Guess You're Gonna Have to Go Wake Him Up Now - Dark Souls Titanite Demon
Okay, honestly, I never really understood these guys. Why are they missing their leg? I mean, sure, whatever, headless unnatural monsters, sure, but why a leg? Is this subtly explained in gear or did someone just think it was cool? Was it originally a specific boss and maybe it was unique or others were designed with other parts missing and slightly different stats, but it then got turned into an entire race of metal monsters that were missing their same leg? Are they supposed to be dismembered in the same way, or did they all have a design flaw, or maybe there was just a race of lightning monsters bred with only one complete leg because some necromancer was lazy and said "good enough." IDK, it's just bizarre, and not really in a way that fits my sense of horror or thinking outside the box, more... confusing, I guess, than anything else.
(If anyone actually has an answer, I'm genuinely curious, that wasn't just random banter for the sake of it...)
Okay, on to the model. With Dark Souls being practically monochrome, I've been playing with lots of slightly different hues- the Titanite Demon has a lot of purple and a little green in its shades, so that isn't color balancing issues you're seeing above, but how I painted it. I thought his texture turned out pretty neat.
(If anyone actually has an answer, I'm genuinely curious, that wasn't just random banter for the sake of it...)
Okay, on to the model. With Dark Souls being practically monochrome, I've been playing with lots of slightly different hues- the Titanite Demon has a lot of purple and a little green in its shades, so that isn't color balancing issues you're seeing above, but how I painted it. I thought his texture turned out pretty neat.
Monday, May 22, 2017
Dungeon Romp - Warhammer Quest Silver Tower Review
Silver Tower is, well, as the title suggests, a bit of a romp. It's certainly in the tradition of a dungeon crawl, but simple and easy enough that it's a very casual experience.
Labels:
Age of Sigmar,
Beastmen,
Board Games,
Cooperative Games,
Demons,
Dungeon Crawl,
Fantasy,
Reviews,
RPGs,
Shadows Over Hammerhal,
Silver Tower,
Space Hulk,
The Legend of Zelda,
Tzeentch,
Warhammer Quest,
WHFB
Thursday, February 2, 2017
Lock, Stock, Barrel - Malifaux Ortega siblings
Been a while since I've posted anything for Malifaux, I burnt out a bit, I'm getting rolling again...
Monday, December 19, 2016
Little Things Hitting Each Other! - Silver Tower Familiars and Dwarf
I like the familiars, a lot. I think they have quite a bit of charm, and even if they're not original (the book and moon headed guy are updates; the Skeksis is a common Tzeentch bit; the fish guy is at very least basically from a Mordheim drawing, if it never had a model), they're still a lot of fun.
Friday, November 4, 2016
Rekindled - Tzeentch Horrors
I'd always liked the splitting theme with the Horrors, so I was pretty excited to see this mechanical element finally return after (I'm pretty sure) more than a decade of absence.
Wednesday, May 11, 2016
Thursday, February 4, 2016
Mr. Nobody - Deadsculpt's Inanis
Inanis was the guy who got me in to the Deadsculpt line because he's such an unusual sculpt, and I've always had an unusual color scheme in mind for him.
Thursday, July 16, 2015
Tuesday, May 12, 2015
Cronenberg...ian? Gigeresque?
For those of you who know Kingdom Death, the name should suffice. For the rest of you, NSFW should do just as well.
Monday, September 1, 2014
x for the x God - Herald of Khorne
This old Bloodletter Champion seemed like a good model to update, so he got repurposed as a Herald of Khorne.
Tuesday, May 13, 2014
Thursday, May 8, 2014
Red-handed - Neverborn Nephilim
Labels:
Commission,
Demons,
Fantasy,
Gladiators,
Malifaux,
Neverborn,
Painting,
Wyrd
Thursday, April 10, 2014
The Grand Trimodon - Chaos Heldrake
Uh, yeah. So, painfully difficult to complete, but I think the Heldrake came out pretty epically. (And the title is what it eventually became known as, over the course of a few painting sessions.)
Friday, April 4, 2014
Posers! Nephilim re-poses
So, for an upcoming painting commission, I ended up doubling up on poses and my client wanted to avoid duplicates.
Labels:
Commission,
conversions,
Demons,
Malifaux,
Monsters,
Neverborn,
sculpting,
Wyrd
Wednesday, April 2, 2014
Hard to Trajectorize... - Warriors of Chaos Hellcannon
This is actually the first artillery scenes I've done- it was pretty different doing a mini-scene as a standard model rather than a display piece.
I decided to do a pretty dark and unrefined look, with a fully rusted and bloody frame. I added the black trim and gold surfaces to the skull, ornamented wheels, skull plate, and helmets, to link the cannon to the rest of the army.
I decided to do a pretty dark and unrefined look, with a fully rusted and bloody frame. I added the black trim and gold surfaces to the skull, ornamented wheels, skull plate, and helmets, to link the cannon to the rest of the army.
Thursday, February 27, 2014
Thursday, January 23, 2014
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