Monday, September 25, 2017
Thursday, September 21, 2017
griped plenty about how impractical it turned out to be, which is why it's not still a favorite, but think it's a cool model, and think its little spiderlings are just charming, in an ugly sort of way. I'm particularly happy with how all their eyes came out.
Wednesday, September 20, 2017
Tuesday, September 19, 2017
I don't like "party games." I don't like yelling (or buzzers), interruptions, timers, or social stuff relying on poor information or hidden teams. That certainly doesn't mean I don't like having a good time in a social situation, and there are still plenty of times where I like things that become those things*, but what it actually comes down to is that I hate when those elements are essential to the game rules or the inevitable outcome, because I don't really like things that are that high energy.
So, when I had Codenames described to me as something along the lines of "There's lots of yelling and guessing who's the spy, and who doesn't like party games?!" I was skeptical, to say the least. It basically sounded like the least enjoyable parts (most parts) of Taboo, Pictionary, and Bang!, rolled in to one mess, maybe with some Apples to Apples mixed in, where I'd tolerate a few rounds and then beg off.
Fortunately, that turned out to be a poor description of Codenames and, despite any reservations, in a few rounds, it became my favorite light-weight guessing game, which isn't saying a lot, but the fact that I actually bought a copy the next week does.
Given the game's popularity, I expect that party gamers are well aware of the game, but this strays well outside my normal interests and reviews as mostly a fan of strategy games and thematic games/RPGs, so is worth a review from a different perspective.
Monday, September 18, 2017
I went with a more natural/fleshy take on the equally-classic red & black demon color scheme, on some shiny black volcanic rock. As is often the case, my favorite bit of the model was getting to play around with the large surfaces of her wings, since it allowed me to get a bit more texture and personality into the model.