When Games Workshop mentions cinematic, what they're
talking about is some dumb randomizer or making up rules on the spot for
a handicap, or taking as many fully painted models as possible, or
conforming to some silly requirement, or being able to take an army of
whatever hodgepodge you want to because it sells better, or ignoring the
fact that even rough point values make better balancing mechanics than
nothing.
What I think of when Games Workshop mentions cinematic is Space Hulk.
With the reprint here, I felt it was finally time to get some thoughts down on Space Hulk. Despite its typically overwrought Warhammer 40,000 stylings, I consider this game basically as close as one can get to a minimalist masterpiece while still being a wargame.