I have a soft spot for Kroot with capes. There are probably around a dozen kits and collections I regret parting with, and one of them is my little Kroot collection led by Anghkor Prok from one of the few Gamesdays I went to. I played Tau right when they very first came out, and I always liked the Kroot line (more than the main Tau one, especially in the early days) which has unfortunately gone nearly unsupported: one ancient plastic kit, three equally ancient metal kits (one of which didn't need a model), two variants on an Inquisitor-scale model, and a little Forge World stuff. More than that, I've also had a soft spot for underdog mercenaries, rabble, bandits, or otherwise independent forces for as long as I can remember, from Warmachine mercs to Malifaux Outcasts to Astral Claws/Red Corsairs, to any number of post-apocalyptic settings including Mordheim (another regret). I'm going to be personally honest here: I think this sensibility might be the most typically American part of my lifestyle, very much influenced by the ideology if not always the aesthetic of Westerns, etc.
Showing posts with label Beastmen. Show all posts
Showing posts with label Beastmen. Show all posts
Thursday, September 24, 2020
Sunday, July 5, 2020
Bovine Brawlers - Blood Bowl Beastmen
A quick post on some conversion work. My client wanted an all-Beastmen team, so rather than clone poses I tweaked the human models, with their new heads (the simpler and more dynamic part: I feel like a good head swap and positioning is always the most efficient way of altering a model), and by pretty much recreating their legs, only using some core sticks of the originals to keep them a bit sturdier.
The minotaur below was a much more minor conversion, just an attempt to make the mane more consistent with the Beastmen aesthetic.
The minotaur below was a much more minor conversion, just an attempt to make the mane more consistent with the Beastmen aesthetic.
Labels:
Beastmen,
Blood Bowl,
Chaos,
Commission,
conversions,
Monsters,
sculpting
Saturday, August 24, 2019
The Halls of the Past - Silver Tower collected, complete painted box
I realized recently that I've actually completed my Silver Tower collection, but never remembered to consolidate them into one big, snazzy post, so, here's a little trip down memory lane.
Labels:
Beastmen,
Chaos,
Dwarves,
Elves,
Fantasy,
Group Shot,
Horror,
Monsters,
Non-metallic metal,
Object Source Light,
Orcs and Goblins,
Painting,
Silver Tower,
Stormcast Eternals,
Tzeentch,
Warhammer Quest
Tuesday, October 23, 2018
Blood for the Blood... umm, wrong game. - Gloomhaven unlocked class
Tuesday, May 1, 2018
Monday, May 22, 2017
Dungeon Romp - Warhammer Quest Silver Tower Review
Silver Tower is, well, as the title suggests, a bit of a romp. It's certainly in the tradition of a dungeon crawl, but simple and easy enough that it's a very casual experience.
Labels:
Age of Sigmar,
Beastmen,
Board Games,
Cooperative Games,
Demons,
Dungeon Crawl,
Fantasy,
Reviews,
RPGs,
Shadows Over Hammerhal,
Silver Tower,
Space Hulk,
The Legend of Zelda,
Tzeentch,
Warhammer Quest,
WHFB
Thursday, May 4, 2017
Spoils of War - Mordheim Beastmen Raiders, part 2
One bit I really like about working with heavy object source light is playing tricks with color saturation.
Monday, April 24, 2017
A-Hunting We Shall Go - Mordheim Beastmen Raiders
Okay, I admit it-- when I was a young 'un, I always kinda wanted to do a Beastmen set when I played Mordheim, but had way too many gangs already. So, it was pretty neat when someone not only liked an object of my nostalgia, but wanted me to work on a group I'd never approached.
Wednesday, December 7, 2016
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