Showing posts with label Rules Design. Show all posts
Showing posts with label Rules Design. Show all posts

Wednesday, July 8, 2015

Bearded Men for Change - Age of Sigmar Rules Review


So... I could have made this like the rest of my reviews, and show off my painted work and some stock images of the line, and whatnot, but, well, I don't really find myself wanting to promote the line. I'll try to express objectivity in the matter.

A bit about my gaming history
In short, I've over time learned to be okay with silly rules sets, and while sexism in games isn't something I've been very comfortable with, I like games and enjoy painting toys with some skin showing as much as other pieces.

Wednesday, August 27, 2014

Double-shifts - Illustrations for the Dead Justice Death Marshal cards in m2e

I decided some time ago that Wyr'd cards were distinctly lacking a few, and now that I've had some experience getting them printed, I finally was up to tackling this design (and needed a break).

Friday, June 13, 2014

Flying Solo - Sedition Wars Solo Play Designer's Notes & (unofficial) Co-op Rules


The Solo rules variant for Sedition Wars is the most ambitious and complex set of rules I've written. While I started the project expecting I could get it done in around 6-8 pages, it became something far grander in scope as I worked on it.

(This article assumes you're either familiar with the terms, have the rules (the beta rules PDFs are here) or are fine catching as catch can, knowing some game terms aren't explained.)

Initial Concept
Coming into the project, I had a ton of experience testing Sedition Wars, and knew the flow of the game pretty much backwards and forwards. There were a few points I knew I wanted to address from the beginning: