Showing posts with label Berserkers & Barbarians. Show all posts
Showing posts with label Berserkers & Barbarians. Show all posts

Tuesday, October 23, 2018

Wednesday, March 7, 2018

Jazz Men - Kingdom Death core nemeses

Wait, no, another American genre.

So... I honestly didn't understand just how consistently blue my client meant when he asked for his monsters in blue.

I've already done a few blue Hands, but I was pleasantly surprised how dramatic and ghostly the King's Man and Butcher turned out. I think the Butcher's back was the biggest surprise, giving a completely different feel (IMHO) to the mode.

Monday, January 8, 2018

Blue vs. Red - Kingdom Death Butcher and Hand

I've done a few Hand paint jobs, and done more than half of those in blue lighting, but I feel like the tuning I achieved on this one really improved it past slight technical improvement.

Tuesday, December 12, 2017

The Hunter-Hunter Hunter - Kingdom Death early survivors and monsters.

...which would be the Butcher, I guess.

Either way, I think these guys look pretty snazzy together. The Butcher and Screaming Antelope have a bit more pop than I've given them in the past, but are pretty similar to ones I've done before. I feel that I've gotten the Survivors and White Lion notably better tuned, specifically in lightening up their shadows a lot and giving the Lion some stronger texture.

Monday, June 12, 2017

Party Time! - Dark Souls Player Classes

The Warrior's bulkiness is pretty appealing-- I think they're probably my favorite of the four base classes, with a pre-action pose and a fair bit of weight.

Friday, March 10, 2017

Hot-Blooded - Kingdom Death Butcher, Re-posed

My second re-pose for the Butcher, this guy was a pretty smooth conversion-- other than the jaw which I couldn't get open, this posing job went off nicely, since I didn't need to experiment. I shifted his weight a bit since the previous one, with an emphasis on having finished a swing rather than the lower thrust of my first one which was roaring.

Tuesday, March 7, 2017

Cold Steel - Kingdom Death Butcher

A quick one today, I've done a few Butchers at this point, but normally they've been warmer. This time I had a request for a more neutrally lit one, which, with all of the extinguished lanterns on its base, gave it a particularly bleak feel which, in my opinion, worked well with the static pose- it made him feel a bit lonely, despite the warm lanterns on his back.

Monday, January 23, 2017

What is Best in Life? - Silver Tower Ogroid Thaumaturge + Darkoath Chieftain

Silver Tower's update, in the Darkoath Chieftain, is actually one of my favorite recent GW models, since I think he has a really classic fantasy barbarian vibe, and the face really seals the deal, with the kind of threatening smile. Despite baloon-like muscles and some oversized weapons, I think the model has some surprising subtlety.

Wednesday, January 18, 2017

Who the Hell Do You Think I Am? - Kingdom Death Forsakers

One of a few references I hadn't really encountered prior to the first Kingdom Death Kickstarter, I definitely hadn't recognized Kamina... thought he was some Final Fantasy character I didn't recognize. While Gurren Lagann isn't my favorite show ever, it's a pretty perfect reference for the setting.

Wednesday, January 4, 2017

Seeing Red - Modified Kingdom Death Butcher

So, I got tired of Kingdom Death's "menacing" models often just kind of standing around, particularly in the case of a flailing blood-crazed berserker.

Monday, December 19, 2016

Little Things Hitting Each Other! - Silver Tower Familiars and Dwarf

I like the familiars, a lot. I think they have quite a bit of charm, and even if they're not original (the book and moon headed guy are updates; the Skeksis is a common Tzeentch bit; the fish guy is at very least basically from a Mordheim drawing, if it never had a model), they're still a lot of fun.