Showing posts with label Studio McVey. Show all posts
Showing posts with label Studio McVey. Show all posts

Tuesday, August 4, 2015

Thursday, February 5, 2015

Meat Space - More Sedition Wars Strain

The Shambling Menace grows!

(Not sure what else there is to say about these guys... They're space zombies, and I still like the sculpt with the giant arm best...)

Thursday, December 4, 2014

Thursday, October 30, 2014

Building Character- Vanguard Unique Models

Continuing with a more down-to earth Vanguard minis, with a batch of characters. I've always liked Kara, particularly her expression and prosthetic arm: Her scars have a lot of cool narrative weight that I don't often see.

Friday, October 24, 2014

Monday, October 20, 2014

"I See a Red Door and I..." - Black and Dark Non-Metallic Metal Painting Tutorial

So, for my first tutorial, I'm focusing on a favorite area of mine- I consider myself pretty proficient in lighting and contrast, so NMM techniques was a clear first option.

This tutorial will be primarily about working primarily with glossy blacks and NMM, though the techniques could be applied to most high-contrast techniques and I'll make a few notes throughout on how this can be adapted.

This also covers a few of my preferences on paints and techniques.

I'll be using a Studio McVey Sedition Wars mini as the basis for this demo.

Tuesday, October 14, 2014

B Squad Leader - Samaritan Color Test

After doing a kind of standard job with my own Samaritans, going with something strikingly different was a lot of fun. I'm not really sure what else to say on this- the paint job went very smoothly, even if it did come out a little brighter than the X-COM reference. More Sedition Wars dudes to follow...

Thursday, August 21, 2014

More Man than Machine? Cthonian re-sculpt (also, Cthonian Assault Drone)

This has been a side project I've been working on ever since I finished my Grendlr conversion some time back. The Cthonian looks nice as a robot, but never really spoke to me as a giant evil pseudo-organic intelligence, which demanded a change.

Friday, June 13, 2014

Flying Solo - Sedition Wars Solo Play Designer's Notes & (unofficial) Co-op Rules


The Solo rules variant for Sedition Wars is the most ambitious and complex set of rules I've written. While I started the project expecting I could get it done in around 6-8 pages, it became something far grander in scope as I worked on it.

(This article assumes you're either familiar with the terms, have the rules (the beta rules PDFs are here) or are fine catching as catch can, knowing some game terms aren't explained.)

Initial Concept
Coming into the project, I had a ton of experience testing Sedition Wars, and knew the flow of the game pretty much backwards and forwards. There were a few points I knew I wanted to address from the beginning:

Friday, May 9, 2014

Quarantine Protocols - Sedition Wars alternative characters

It's been a while since I painted much from the Sedition Wars line, but I'm doing a lot of playing again, which inevitably means I'm painting, too.

Monday, November 11, 2013

Honoring your promises: how companies react to mistakes.



Originally, this wasn't going to have anything to do with my own work, and just be a short little article about company policies, but, as luck would have it, this synched up nicely.

Thursday, September 12, 2013

Readings, in front and behind - Sedition Wars terrain, part 1

I've done a number of terrain projects over the years, and realized that they're most often the projects I get distracted by mid-process, so I wanted to start small with this one.