I don't like "party games." I don't like yelling (or buzzers), interruptions, timers, or social stuff relying on poor information or hidden teams. That certainly doesn't mean I don't like having a good time in a social situation, and there are still plenty of times where I like things that become those things*, but what it actually comes down to is that I hate when those elements are essential to the game rules or the inevitable outcome, because I don't really like things that are that high energy.
So, when I had
Codenames described to me as something along the lines of "There's lots of yelling and guessing who's the spy, and who doesn't like party games?!" I was skeptical, to say the least. It basically sounded like the least enjoyable parts (most parts) of
Taboo,
Pictionary, and
Bang!, rolled in to one mess, maybe with some
Apples to Apples mixed in, where I'd tolerate a few rounds and then beg off.
Fortunately, that turned out to be a poor description of
Codenames and, despite any reservations, in a few rounds, it became
my favorite light-weight guessing game, which isn't saying a lot, but the fact that I actually bought a copy the next week does.
Given the game's popularity, I expect that party gamers are well aware of the game, but this strays well outside my normal interests and reviews as mostly a fan of strategy games and thematic games/RPGs, so is worth a review from a different perspective.