Tuesday, September 29, 2015

Flame Units Only - Salamanders Heavy Flamer Squad

I think it's something with my origins playing Eldar back in 3rd edition that warms my heart to see a whole unit of specialists.

It might also have to do with how 40k's shooting rules really are not built for the model of generalists & specialists, or specialists in two different areas, being in the same squad, and how the HH load-outs for the most part bypass this entirely. I think that giving all squads a single split fire attack would have gone a long way to making a lot of the formations that are supposedly a good idea but are actually a waste of time viable, but c'est la vie- FW's pseudo-patch does a good enough job of responding to the issue.

Also, it would probably be a bad idea to charge these guys.

Monday, September 21, 2015

A Healthy Glow - Kingdom Death Alison the Twilight Knight, plus mini-materials review

I am really goddamn excited about Kingdom Death: Monster finally arriving any day now.

I just finished painting my first of their new plastic line's promos which arrived ahead of the core game, and I think Alison the Twilight Knight is one of the best models I've done recently.

Thursday, September 17, 2015

My Other Car's a Centaur Demon - Journey: Wrath of Demons Review

Journey, Marrow Production's ode to the classical epic, Journey into the West. A review of their cooperative game through mythical China, including plays of the first three scenarios.

Thursday, September 10, 2015

Are You Not Entertained? - Arena Rex review

So, Arena Rex has been around for a bit now, is finally available post-kickstarter and, in short, I'm quite pleased with what Red Republic Games has come up with.

Monday, September 7, 2015

Meat Sack - Night Lords Oblitarators

So... yeah. Obliterators took a bit of work to get them both to a point I liked and one I thought at least kinda' fit Night Lords.

Thursday, September 3, 2015

Wednesday, September 2, 2015

It Ain't Me you Gotta' Worry About Now - Sedition Wars Riddick Homage

A quick one today, I was originally going to paint him with some more shadow, but thought the little on his base and very dark color scheme would be enough. That, and I think that the lighter skin as contrast worked better than one more effect would.

Tuesday, September 1, 2015

If You Can't Beat 'em, Join 'em - Astral Claws Bikes

I resisted these guys for a long time, but they're so damn useful, and even have fluff/mechanics connected to Astral Claws. So, yeah... I eventually caved.