One bit I really like about working with heavy object source light is playing tricks with color saturation.
Showing posts with label Mordheim. Show all posts
Showing posts with label Mordheim. Show all posts
Thursday, May 4, 2017
Monday, April 24, 2017
A-Hunting We Shall Go - Mordheim Beastmen Raiders
Okay, I admit it-- when I was a young 'un, I always kinda wanted to do a Beastmen set when I played Mordheim, but had way too many gangs already. So, it was pretty neat when someone not only liked an object of my nostalgia, but wanted me to work on a group I'd never approached.
Monday, December 19, 2016
Little Things Hitting Each Other! - Silver Tower Familiars and Dwarf
I like the familiars, a lot. I think they have quite a bit of charm, and even if they're not original (the book and moon headed guy are updates; the Skeksis is a common Tzeentch bit; the fish guy is at very least basically from a Mordheim drawing, if it never had a model), they're still a lot of fun.
Tuesday, December 13, 2016
Have a little Faith - Warhammer Quest Silver Tower Sigmarite Heroes
Labels:
Age of Sigmar,
Berserkers & Barbarians,
Fantasy,
Knights,
Monsters,
Mordheim,
Non-metallic metal,
Painting,
Priests Zealots and Paladins,
Silver Tower,
Stormcast Eternals,
Warhammer Quest,
WHFB
Monday, November 28, 2016
Monday, September 1, 2014
x for the x God - Herald of Khorne
This old Bloodletter Champion seemed like a good model to update, so he got repurposed as a Herald of Khorne.
Thursday, June 12, 2014
It's a Rat(?)! - Myth Brigand
Just a short one today, finished the Myth Brigand some time back. I haven't played the Brigand yet, but had fun getting a mottled look on his fur. Pretty sure it's supposed to be a rat guy, but having just watched a bunch of nature documentaries, it doesn't particularly look like one. Working on it reminded me of painting my Mordheim Skaven ages ago... which also didn't look much like rats. Sensing a theme, here...
Labels:
Board Games,
Fantasy,
Megacon / Mercs,
Mordheim,
Myth,
Painting,
Skaven
Wednesday, October 2, 2013
A city in eight years... or whatever. Malifaux / Mordheim WIP sewer table
| The board's humble beginnings, spring 2012 |
It also turns out that I don't think I ever posted any WIP shots here, so this one's going to be a bit of a pic-heavy post, since I already have the pics.
Sunday, March 11, 2012
A City in Eight Movements.
The Project
I've always been a bit of a fan of a good battlefield, and it's always been a goal of mine to have a really nice battlefield. I've done numerous small-to-medium projects, but this will be, by far, the most elaborate and logistically difficult one I've done, but I think I'm ready.
I'm looking at doing a 2-level piece of scenery (I'm considering eventually doing two of these, but one will be plenty for now) designed for Malifaux, but it'll probably be generic enough for any setting that's similar enough, unless I go crazy with details, and I've thought about this a lot, but am still a bit worried about the practicality of it.
As I feel that Malifaux is, in a lot of ways, a spiritual successor to Mordheim, I think it's appropriate that now, around 15 years after my first aspirations of a dual-level board (with Mordheim, of course), I'm realizing my dream of a ridiculously complex, but hopefully playable board.
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