Showing posts with label Gloomhaven. Show all posts
Showing posts with label Gloomhaven. Show all posts

Tuesday, October 23, 2018

Tuesday, June 26, 2018

Fire/Support - Gloomhaven Tinkerer Guide

Note: the Tinkerer's summons are based on some of Wyrd's old Arcanist models.

I've learned, over the years, that I very often gravitate towards generalists that neither excel at one thing nor do they ever really lack a tool.

These classes and characters tend to be devalued, specifically because they're not very straightforward: They're not tough enough to be the tank; they're not strong enough to be a glass cannon; in this case, the Tinkerer doesn't even have enough support to be dedicated support.

In short, they're tricky and don't tend to be very spectacular, and are often even moderately flawed in their design, since even the designers need to go in without such an obvious direction and that can mean a class doesn't run well, or doesn't run well within the intended role. But, I find them immensely rewarding to play once I understand them, so I thought I'd share some thoughts on Gloomhaven's least-loved class.*

Thursday, April 12, 2018

A Knife in the Dark - Gloomhaven Scoundrel

A quick one, today: my fairly standard take on the Gloomhaven Rogue Scoundrel.

This is the only of the starting classes my group hasn't played yet; it looks pretty neat (and better than the two overt fighters we currently have played), but not a lot to say past that... Also, this is the only model from the starter six that saw no modification; while a bit traditional, I thought the Scoundrel was a solid sculpt.

Wednesday, March 28, 2018

Gloomhaven - Unlocked Sun class, and campaign part 3

Our group's first unlocked character!

Guess what? There'll be some tame spoilers, because I can't show a model without showing it!