The set looks cobbled together, primitive, and like a grim reaction to their weird world. I also like uneven styles of armor, which certainly doesn't hurt.
These guys got a number of minor conversions and sculpting work, the most consistent of which was sculpting their shoulders because otherwise they look like weird dolls (the socket joins are otherwise painfully obvious once you see them).
The core—as of 1.5—8 survivors are also pretty nice conceptually, and I think they make a nice set of pawns for easily identifying the character types. Bonus points that there are four of each sex, so it's easy to represent any party composition, in that regard.
In the same sensibility, I think that the original Anna model nicely captures the progression of survivors past the Screaming Antelope era, in kind of a weird horrific take on basic medieval fantasy, that's cobbled together.
Aya in her Beyond the Wall iteration is one of my favorite vignettes in the entire Kingdom Death setting, and was, I think, what drew me into the Kingdom Death setting before it was a game.
Other than the IMHO unfortunately common choice to make non-standing models taller, I think the character is nearly perfect in this same "era" of KD. While I understand where a lot of the more recent armor styles are going, and they're impressive and baroque, in many ways I prefer the earlier, more desperate and simpler style of the setting.
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