Tactics & Analysis
Some insights from personal experience.
(*older editions)
40k(*older editions)
Analysis of Astral Claws updates for 8th edition
Arena Rex
Analysis of rolls and stats
Gloomhaven
Tinkerer strategy guide
Hordes*
A Bounty Hunter with a Heart of Gold - Grim Angus tactics. Part: 1
Kingdom Death
Core game strategy guide
Malifaux
Industrial Revolution - Mei Feng tactics
(S)laughter House - McMourning tactics*
Sounds of Silence- Tara tactics, in depth
--Tara tactics, this time a Podcast, with Schemes & Stones
Sedition Wars
The Reflex Phase and Preparation*
Second Edition summary of changes
Strategic Scenarios
Analysis of exploding dice and model durability
Warmachine*
Magnus, the Patriot - A discussion of Asheth Magnus' theme lists
The Street Sweepers - on tactics and learning to play eCaine's theme list. Part 1, 2
Warmachine/Hordes, and Battlefield Planning
The Witching Hour - A Discussion of Deneghra's Witching Hour theme list
A few concepts that apply to all strategies presented above:
-I don't play tournaments- I don't like the timed environment or competitive nastiness that can arise. I still play to win, so I'm not going to be presenting weak strategies, but some styles of play might not fit in a timed/tournament setting.
-I play what I write about- I don't believe in "theorymachine" or "theoryhammer" or any such nonsense. I'll present all strategies from testing and actual experience, or, if not, I'll specifically say something is theory.
-I'm not a mathematician. Analysis is based on formulas I've found or modified, but I don't have the technical background to claim figures with absolute certainty. I've double and triple checked my numbers within reason and my ability, however, if something's wrong, politely let me know why.
Battle Reports
Aforementioned personal experiences.
40kAstral Claws vs. Night Lords:
7th edition 1 (750pt, mini), 2 (750pt, mini);
8th edition 3 (500pt, mini)
Arena Rex
First look at the beta rules
Gloomhaven
Campaign, part 1, part 2
Kingdom Death (chronological)
New Detroit Campaign (core only): start to finish (6 years)
Mt. Rushmore Campaign (core only): years 0-2, 3-6, 7-12, 13-17, 18-20, 20-end
Home Campaign(core + promos): years 0-6, 7-12, 13-19, 19-end
(Unnamed) Variant (Seven Swordsmen & Heroic) : years 0-6, 7-12
One-shot Scenarios (beta/review)
Redux Campaign (People of the Stars/Dragon King variant): Years 0-4, 5-14; reset years 0-5, 6-14, 15-22, 23-end
Spamazonia Campaign (core with lots of expansions; some house rules, transition to 1.5): years 0-5, 5.1-10, 10.1-15, 16-20, 21-25, 26-end
Hordes
League play with Grim Angus. Part 1, 2, 3
Sedition Wars
First scenario, comparing editions 1 & 2
Warmachine
Learning to play eCaine's theme list. Part 1, 2
Re-learning Magnus's theme lists in a post-Colossals meta. Part 1, 2, 3, 4, 5
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