It's been a couple years, but I'm getting back into playing Bad Seeds.
Tuesday, April 30, 2013
Friday, April 26, 2013
Magnus, the Ideologue: My Little Diatribe on Asheth Magnus, and What to do About His Story
Not so long ago, I got back into Warmachine, and have been fairly active, with this Friday marking the beginning of my second league and my return to Mercenaries.
Something I've tossed around for years now was Magnus at the core of a larger army- not the loner represented in his theme lists or the simple sell-sword of Four Star, but the leader of a well-organized army.
The concept was, doing a whole Mercenary "faction," with each Warcaster (and some warjacks and units) being re-imagined as part of, or allied to, this one thematically linked force.
It was easy enough coming up with characters, but then I started talking about how this would happen- how Magnus, or some other character, could unify a larger army/nation, and realized that there was no way to, without fundamentally diverging from the Warmachine narrative, because there isn't a compelling reason for everyone's favorite sell-swords's actions: to put it bluntly, Magnus does not make sense.
Note: Being involved in narrative arts, this is something I do for fun with any number of movies etc.: why does something not work, and what are the fewest number of changes you could make for it to be interesting? Prepare yourself for some analytical ramblings...
Something I've tossed around for years now was Magnus at the core of a larger army- not the loner represented in his theme lists or the simple sell-sword of Four Star, but the leader of a well-organized army.
The concept was, doing a whole Mercenary "faction," with each Warcaster (and some warjacks and units) being re-imagined as part of, or allied to, this one thematically linked force.
It was easy enough coming up with characters, but then I started talking about how this would happen- how Magnus, or some other character, could unify a larger army/nation, and realized that there was no way to, without fundamentally diverging from the Warmachine narrative, because there isn't a compelling reason for everyone's favorite sell-swords's actions: to put it bluntly, Magnus does not make sense.
Note: Being involved in narrative arts, this is something I do for fun with any number of movies etc.: why does something not work, and what are the fewest number of changes you could make for it to be interesting? Prepare yourself for some analytical ramblings...
Tuesday, April 23, 2013
Thursday, April 18, 2013
We can Rebuild Him! Mercenary theme list league and painting blog. Part 3.5: preview, test game
First off, the main reason I made this post-- I flaked and forgot I took this pic for the post yesterday. So, leading with shiny preview.
Wednesday, April 17, 2013
Tuesday, April 16, 2013
All is Dust... - Thousand Sons Army, part 6: Vehicle interiors
I decided I should get some pics of the tanks before I built the rest of them, since lighting and shooting them with the top hull on wouldn't really be the best...
Monday, April 15, 2013
All is Dust... - Thousand Sons Army, part 5: Obliterators
These three are the most extensive conversions in the army. Like a lot of people, my client wasn't too excited with the derpy look of some of the regular obliterators, so I managed to cut and mangle a devastator squad and three terminators until they looked like the above.
Friday, April 12, 2013
We can Rebuild Him! Mercenary theme list league and painting blog. Part 2: First three League games
League Games 1-3
First, 15 point game, no limitations other than your theme.I was going to shoot my minis for this, but, some mixed feelings on the beginning of this league have me kind of at loose ends, so I wanted to get this down.
Wednesday, April 10, 2013
Thursday, April 4, 2013
Wednesday, April 3, 2013
Tuesday, April 2, 2013
[Insert obligatory dwarf/horse joke]: Gimli on Horseback conversion
Yeah, I couldn't really think of anything clever about this one that hasn't been said a million times before...
Monday, April 1, 2013
All is Dust... - Thousand Sons Army, part 2: squad 1
I've been a bit silent on this one, because I was working on a large batch at once, but things are coming together...
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