This was a bit of an experiment...
Thursday, February 28, 2013
Wednesday, February 27, 2013
Blow it out of the Air Lock - Sedition Wars door terrain features/game aids
My first request for tokens (that I've executed, still working on others), decided to make it a snappy one.
Tuesday, February 26, 2013
Monday, February 25, 2013
Knee-jerk: Sedition Wars and the Reflex Phase
Okay, so, after playing a few games of Sedition Wars, I've started to feel I have a grasp of strategy, at least, at a small scale (having only played small games, so far). Until I get more experience, I'll only be commenting on the models I have at least some experience with. I've also avoided a few models like Hurley because their rules aren't quite clear yet.
So, here goes some starting strategy. I'll be discussing ways of preparing for Reflexes, both your own and your opponent's.
So, here goes some starting strategy. I'll be discussing ways of preparing for Reflexes, both your own and your opponent's.
Friday, February 22, 2013
Counter Strike - Sedition Wars Health Tokens
So, as Sedition Wars's rules have been getting more refined, through the FAQ/Errata, and I've been getting more used to the rules, I've been enjoying the game a ton, as you can probably tell from the amount of posts I've made recently on it.
However, one thing that I've continually had trouble with is tracking health. Now, I'm not the most organized gamer you've ever met, but, having that many cards around has been difficult to keep track of, and I haven't even moved in to a large game, yet.
However, one thing that I've continually had trouble with is tracking health. Now, I'm not the most organized gamer you've ever met, but, having that many cards around has been difficult to keep track of, and I haven't even moved in to a large game, yet.
Thursday, February 21, 2013
Power Failure - Lights Out Tokens: Opticam & Nano-Genesis
With the release of the Lights Out Campaign, I was stuck in the position of not having ordered the special minis for the campaign, but still wanted a good way of noting their transition, so I whipped these up.
Again, these are print res for an inch wide per token. edit: blogspot has, in its infinite wisdom, shrunk the image, so these won't be lovely full res images. I'll try to make a PDF of all of the tokens I design eventually.
I'd print them on heavy photo paper, but if you're feeling ambitious, you could back them on something heavier.
I included enough tokens for the Load Outs, though not necessarily if you want to take every available option.
NOTE: If you want to use these, feel free to, but please link back to my blog, thanks.
I'd print them on heavy photo paper, but if you're feeling ambitious, you could back them on something heavier.
I included enough tokens for the Load Outs, though not necessarily if you want to take every available option.
NOTE: If you want to use these, feel free to, but please link back to my blog, thanks.
Labels:
Game Aids,
Sedition Wars,
Strain,
Studio McVey,
Tokens,
Vanguard
Wednesday, February 20, 2013
Tuesday, February 19, 2013
My Rocks' Pets: Trollblood Minions (and Mercs)
The minion minis are some of my favorite in PP's line, and the Thrullg is amongst the best of those: I was pretty excited when it was announced that this weird beastie was making its way out of the sewers of the (original) Iron Kingdoms RPG and on to the battlefield.
Monday, February 18, 2013
Heros of Ulthuan - High Elf hero re-sculpts, part 3 of 3: Tyrion
Labels:
Cavalry,
Commission,
conversions,
Elves,
Fantasy,
Knights,
sculpting,
WHFB
Friday, February 15, 2013
Sedition Wars Game Aids (part 1)
So, I've been enjoying Sedition Wars a lot, but found that I really don't need twenty of the same stat card lying around, and instead would prefer to just keep track of health separately.
Wednesday, February 13, 2013
Pet Rocks - My Trollblood collection, part 4 of 4
The fourth, but not quite final post on my Trollblood collection (continue reading to discover the shocking conclusion!)
Friday, February 8, 2013
Hospital Food - Sedition Wars, Corpsman Vade
A quick post today, the first of my Sedition Wars characters. I decided to give all of the characters strong source lighting (or, at least until I get tired of it or want to try something new), because I was happy with how the lighting came out on my Lord Chompy Bits entry.
The first up was Vade, who I wanted to give a sort of sick green light, drawing inspiration from how fluorescent light comes out in photographs without compensation, though I obviously went with a more moody look than the harsh ambient lighting fluorescents usually give off.
I'm pretty happy with how he came out, though think I'm happiest with his face, gloves, and gun.
The first up was Vade, who I wanted to give a sort of sick green light, drawing inspiration from how fluorescent light comes out in photographs without compensation, though I obviously went with a more moody look than the harsh ambient lighting fluorescents usually give off.
I'm pretty happy with how he came out, though think I'm happiest with his face, gloves, and gun.
Thursday, February 7, 2013
Wednesday, February 6, 2013
Toys in the Attic*, Puppet Wars collection, 1 of 5, Resurrectionists
Some time ago, I posted my first attempt at Puppet Wars models, which I was happy enough with at the time, but I've learned quite a bit since then, and this is how they came out when I repainted them a little while back.
Sunday, February 3, 2013
Heros of Ulthuan - High Elf hero re-sculpts, part 2 of 3: Alith Anar
Labels:
Commission,
conversions,
Elves,
Fantasy,
sculpting,
WHFB
Friday, February 1, 2013
Kill the Brain, and you Kill the Ghoul - Sedition Wars Strain test model
Since these zombies are based on nanotech and not your typical, decomposing or voodoo based zombies, I tried to go with an unhealthy but basically fleshy skin color.
The dark stains in the recesses were actually a technique I first tried a little while ago with my Puppet Wars models, which I redid but haven't posted yet. I think that this turned out pretty nicely, especially on the tentacle bit on his small arm.
I experimented a bit with trying to get a glowing effect in the model, with varying degrees of success. I think his shoulder and face turned out well, but I'm less sure about some of the other spots.
The whole color scheme is slightly lighter than I intended, which I'd like to rectify in the rest of the group, but I'm okay with that for one dude (adds to the irregularity of the shambling horde).
I'm hoping that another week will suffice for the Strain half, but I'm not sure, as there's around 25% more minis on the Strain side.
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